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The Center for Applied Special Technology (CAST) is an educational, not-for-profit organization that uses technology to expand opportunities for all people, especially those with disabilities. One of their initiative is to promote the concept of Universal Design for Learning (UDL).
This is a new paradigm for teaching, learning, and assessment, drawing on new brain research and new media technologies to respond to individual learner differences. Universal design for instruction and learning embraces three general principles.
These are:
1) To support RECOGNITION learning by providing multiple, flexible methods of presentation
2) To support STRATEGIC learning by providing multiple, flexible methods of expression and apprenticeship
3) To support AFFECTIVE learning by providing multiple, flexible options for engagement
These share one common recommendation: to provide students with a variety of options for accessing, using, and engaging with learning materials. Like universal design in architecture, these alternatives reduce barriers for individuals with disabilities but also enhance opportunities for every student.
The following Principles of Universal Design for Instruction have been developed by individuals from the University of Connecticut (by Sally S. Scott, Joan McGuire, Stan Shaw, and Teresa Foley) from the basic principles of Universal Design developed by North Carolina State University.
Definition: Instruction is designed to be useful to and accessible by people with diverse abilities. Provide the same means of use for all students; identical whenever possible, equivalent when not.
Examples: Web based courseware products (i.e., notes, syllabuse, office hours, chat rooms) and links to on-line support and resources are accessible to all students (Contact ATRC for more information about web based accessible instruction methods.)
Definition: Instruction is designed to accommodate a wide range of individual abilities. Provide choice in methods of use.
Examples: Choice of assessment methods (i.e., taking an exam, writing a paper, conducting an on-line project)
Definition: Instruction is designed in a straight forward and predicatable manner, regardless of the student's experience, knowledge, langauge skills, or current concentration level. Eliminate unnecessary complexity.
Examples: Straight forward and predictable manner in delivery; selection of course related material (i.e., well-organized text with study questions; chapter outlines; key vocabulary); grading rubric, clearly lays out expectations; syllabus is comprehensive and accurate; handbook guiding students through difficult homework assignments.
Definition: Instruction is designed so that necessary information is communicated effectively to the student, regardless of ambient conditions or the student's sensory abilities.
Examples: Hard copy and alternative format copies (e.g., digital); multiple modes of instruction.
Definition: Instruction anticipates variation in individual student learning pace and prerequisite skills.
Examples: Additional instructional resources for skill building; extra practice (e.g., on-line), specific steps for completing course project, with options of turning in assignment in segments for feedback.
Definition: Instruction is designed to minimze non-essential physical effort in order to allow maximum atention to learning. NOTE: This principle does not apply when physical effort is integral to essential requirements or fundamental nature of the course.
Examples: Use of word processor for exam; text in alternative format (e.g., digital or auditory).
Definition: Instruction is designed with consideration for appropriate size and space for approach, reach, manipulations use regardless of a student's body size, posture, mobility, and communication needs.
Examples: Arrange chairs in circles; adjustable equipment (i.e., lab tools, tables, work surfaces, handles on doors and cabinets); physical layout.
Definition: The instructional environment promotes interaction and communication among student and between students and faculty.
Examples: Promotes interaction and communication (i.e., office hours on-line and in person), one-on-one meetings, learning student names, recognize excellent performance, deliberate approach to foster communication (i.e., collaborative groups, discussion groups, e-mail lists, chat rooms).
Definition: Instruction is designed to be welcoming and inclusive. High expectations are espoused for all students.
Examples: Create a welcoming and inclusive environment with respect for diversity, modeled by the faculty; syllabus statement; communication of high expectations for achievment (i.e., contact students when there are excessive absences or low test scores).
*The last two Principles were added by the University of Connecticut.
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UNIVERSAL DESIGN IN INSTRUCTION
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